--刻剣の魔術師
function c80335817.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(c80335817.indtg)
	e2:SetValue(c80335817.indval)
	c:RegisterEffect(e2)
	--double
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCondition(c80335817.atkcon)
	e3:SetOperation(c80335817.atkop)
	c:RegisterEffect(e3)
	--Banish
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_REMOVE)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetTarget(c80335817.rmtg)
	e4:SetOperation(c80335817.rmop)
	c:RegisterEffect(e4)
end
function c80335817.filter(c,tp)
	return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsType(TYPE_PENDULUM)
		and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp
end
function c80335817.indtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(c80335817.filter,1,nil,tp) end
	return true
end
function c80335817.indval(e,c)
	return c80335817.filter(c,e:GetHandlerPlayer())
end
function c80335817.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return eg:GetCount()==1 and eg:GetFirst()==c
		and c:GetSummonType()==SUMMON_TYPE_PENDULUM and c:IsPreviousLocation(LOCATION_HAND)
end
function c80335817.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(c:GetBaseAttack()*2)
		e1:SetReset(RESET_EVENT+0x1ff0000)
		c:RegisterEffect(e1)
	end
end
function c80335817.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove() end
	if chk==0 then return e:GetHandler():IsAbleToRemove()
		and Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
	g:AddCard(e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,0,0)
end
function c80335817.rmop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) then return end
	local g=Group.FromCards(c,tc)
	if Duel.Remove(g,0,REASON_EFFECT+REASON_TEMPORARY)~=0 then
		local og=Duel.GetOperatedGroup()
		local oc=og:GetFirst()
		while oc do
			if oc:IsControler(tp) then
				oc:RegisterFlagEffect(80335817,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1)
			else
				oc:RegisterFlagEffect(80335817,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_OPPO_TURN,0,1)
			end
			oc=og:GetNext()
		end
		og:KeepAlive()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
		e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN)
		e1:SetCountLimit(1)
		e1:SetLabelObject(og)
		e1:SetCondition(c80335817.retcon)
		e1:SetOperation(c80335817.retop)
		Duel.RegisterEffect(e1,tp)
	end
end
function c80335817.retfilter(c)
	return c:GetFlagEffect(80335817)~=0
end
function c80335817.retcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c80335817.retop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local sg=g:Filter(c80335817.retfilter,nil)
	local tc=sg:GetFirst()
	while tc do
		Duel.ReturnToField(tc)
		tc=sg:GetNext()
	end
end
