--スケアクロー・クシャトリラ
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--defense attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_DEFENSE_ATTACK)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--bp disable
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetOperation(s.disop)
	c:RegisterEffect(e3)
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD)
	e5:SetCode(EFFECT_DISABLE)
	e5:SetRange(LOCATION_MZONE)
	e5:SetTargetRange(0,LOCATION_MZONE)
	e5:SetTarget(s.distg)
	c:RegisterEffect(e5)
	local e6=e5:Clone()
	e6:SetCode(EFFECT_DISABLE_EFFECT)
	e6:SetValue(RESET_TURN_SET)
	c:RegisterEffect(e6)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.rmfilter(c)
	return c:IsSetCard(0x189,0x17a) and c:IsAbleToRemove()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,c) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e)
		and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.rmfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil)
		if #g>0 then
			Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
		end
	end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	Duel.AdjustInstantly(e:GetHandler())
end
function s.disfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(0x189,0x17a) and c:IsControler(tp)
end
function s.distg(e,c)
	local fid=e:GetHandler():GetFieldID()
	for _,flag in ipairs({c:GetFlagEffectLabel(id)}) do
		if flag==fid then return true end
	end
	local bc=c:GetBattleTarget()
	if bc and s.disfilter(bc,e:GetHandlerPlayer()) then
		c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid)
		return true
	end
	return false
end
