--幻魔皇ラビエル－天界蹂躙拳
---@param c Card
function c28651380.initial_effect(c)
	aux.AddCodeList(c,69890967)
	c:EnableReviveLimit()
	--special summon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--special summon rule
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(c28651380.sprcon)
	e2:SetTarget(c28651380.sprtg)
	e2:SetOperation(c28651380.sprop)
	c:RegisterEffect(e2)
	--atk
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(28651380,0))
	e3:SetCategory(CATEGORY_ATKCHANGE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e3:SetRange(LOCATION_HAND)
	e3:SetHintTiming(TIMING_DAMAGE_STEP)
	e3:SetCountLimit(1,28651380)
	e3:SetCondition(aux.dscon)
	e3:SetCost(c28651380.atkcost)
	e3:SetTarget(c28651380.atktg)
	e3:SetOperation(c28651380.atkop)
	c:RegisterEffect(e3)
	--to hand
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(28651380,1))
	e4:SetCategory(CATEGORY_TOHAND)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_GRAVE)
	e4:SetCountLimit(1,28651381)
	e4:SetCost(c28651380.thcost)
	e4:SetTarget(c28651380.thtg)
	e4:SetOperation(c28651380.thop)
	c:RegisterEffect(e4)
end
function c28651380.sprcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON)
	return rg:CheckSubGroup(aux.mzctcheckrel,3,3,tp,REASON_SPSUMMON)
end
function c28651380.sprtg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local rg=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local sg=rg:SelectSubGroup(tp,aux.mzctcheckrel,true,3,3,tp,REASON_SPSUMMON)
	if sg then
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	else return false end
end
function c28651380.sprop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	Duel.Release(g,REASON_SPSUMMON)
	g:DeleteGroup()
end
function c28651380.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsDiscardable() end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end
function c28651380.atkfilter(c)
	return c:IsFaceup() and c:IsCode(69890967)
end
function c28651380.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c28651380.atkfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c28651380.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c28651380.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c28651380.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(tc:GetAttack()*2)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_ATTACK_ALL)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e2:SetValue(1)
		e2:SetCondition(c28651380.acon)
		e2:SetOwnerPlayer(tp)
		tc:RegisterEffect(e2)
	end
end
function c28651380.acon(e)
	return e:GetHandlerPlayer()==e:GetOwnerPlayer()
end
function c28651380.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroup(tp,aux.TRUE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local g=Duel.SelectReleaseGroup(tp,aux.TRUE,1,1,nil)
	Duel.Release(g,REASON_COST)
end
function c28651380.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
end
function c28651380.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end
