--R－ACEインパルス
local s,id,o=GetID()
---@param c Card
function s.initial_effect(c)
	--cannot activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.ntg)
	e1:SetOperation(s.nop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_HAND+LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.spcon)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.nfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT)
end
function s.ntg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.nfilter,tp,0,LOCATION_MZONE,1,nil) end
end
function s.nop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(s.nfilter,tp,0,LOCATION_MZONE,nil)
	if g:GetCount()>0 then
		local tg=g:GetMaxGroup(Card.GetAttack)
		local tc
		if tg:GetCount()>1 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
			local sg=tg:Select(tp,1,1,nil)
			Duel.HintSelection(sg)
			tc=sg:GetFirst()
		else
			Duel.HintSelection(tg)
			tc=tg:GetFirst()
		end
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1,true)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and re:GetActivateLocation()==LOCATION_MZONE
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsReleasable() and Duel.GetMZoneCount(tp,c)>0 end
	Duel.Release(c,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x18b) and c:IsRace(RACE_MACHINE)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetMZoneCount(tp)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
		if g:GetCount()>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
