--炸裂装甲
---@param c Card
function c56120475.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetCondition(c56120475.condition)
	e1:SetTarget(c56120475.target)
	e1:SetOperation(c56120475.activate)
	c:RegisterEffect(e1)
end
function c56120475.condition(e,tp,eg,ep,ev,re,r,rp)
	return tp~=Duel.GetTurnPlayer()
end
function c56120475.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local tg=Duel.GetAttacker()
	if chkc then return chkc==tg end
	if chk==0 then return tg:IsOnField() and tg:IsCanBeEffectTarget(e) end
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,1,0,0)
end
function c56120475.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsAttackable() and not tc:IsStatus(STATUS_ATTACK_CANCELED) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
