--スリーストライク・バリア
---@param c Card
function c95081386.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c95081386.condition)
	e1:SetTarget(c95081386.target)
	e1:SetOperation(c95081386.activate)
	c:RegisterEffect(e1)
end
function c95081386.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)==3
end
function c95081386.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local op=Duel.SelectOption(tp,aux.Stringid(95081386,0),aux.Stringid(95081386,1),aux.Stringid(95081386,2))
	e:SetLabel(op)
end
function c95081386.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local sel=e:GetLabel()
	if sel==0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetTargetRange(LOCATION_MZONE,0)
		e1:SetValue(1)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	elseif sel==1 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
		e1:SetTargetRange(1,0)
		e1:SetValue(1)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	else
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_BATTLE_DAMAGE)
		e1:SetCondition(c95081386.reccon)
		e1:SetOperation(c95081386.recop)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function c95081386.reccon(e,tp,eg,ep,ev,re,r,rp)
	return ep==1-tp and eg:GetFirst():IsControler(tp)
end
function c95081386.recop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Recover(tp,ev,REASON_EFFECT)
end
