--魔界特派員デスキャスター
local s,id,o=GetID()
function s.initial_effect(c)
	--link summon
	c:EnableReviveLimit()
	aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2,2)
	--cannot link material
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
	e0:SetValue(s.lmlimit)
	c:RegisterEffect(e0)
	--destroy replace
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_DESTROY_REPLACE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(s.desreptg)
	e1:SetValue(s.desrepval)
	e1:SetOperation(s.desrepop)
	c:RegisterEffect(e1)
	--Special Summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.lmlimit(e)
	local c=e:GetHandler()
	return c:IsStatus(STATUS_SPSUMMON_TURN) and c:IsSummonType(SUMMON_TYPE_LINK)
end
function s.repfilter(c,tp)
	return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
		and c:IsReason(REASON_BATTLE+REASON_EFFECT)
		and not c:IsReason(REASON_REPLACE)
end
function s.rfilter(c)
	return c:IsReleasableByEffect() and c:IsRace(RACE_FIEND)
		and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_BATTLE_DESTROYED)
end
function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp)
		and Duel.CheckReleaseGroup(tp,s.rfilter,1,nil) end
	return Duel.SelectEffectYesNo(tp,c,96)
end
function s.desrepval(e,c)
	return s.repfilter(c,e:GetHandlerPlayer())
end
function s.desrepop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
	local g=Duel.SelectReleaseGroup(tp,s.rfilter,1,1,nil)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Release(g,REASON_EFFECT+REASON_REPLACE)
end
function s.spfilter(c,e,tp)
	return not c:IsCode(id) and c:IsRace(RACE_FIEND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
		and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil,REASON_EFFECT) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if Duel.DiscardHand(tp,nil,1,1,REASON_DISCARD+REASON_EFFECT,nil)>0
		and tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
	return not c:IsRace(RACE_FIEND)
end
