--天命の聖剣
function c7452945.initial_effect(c)
	c:SetUniqueOnField(1,0,7452945)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c7452945.target)
	e1:SetOperation(c7452945.operation)
	c:RegisterEffect(e1)
	--cannot be destroyed
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e2:SetValue(c7452945.valcon)
	e2:SetCountLimit(1)
	c:RegisterEffect(e2)
	--Equip limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_EQUIP_LIMIT)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetValue(c7452945.eqlimit)
	c:RegisterEffect(e3)
	--equip
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(7452945,0))
	e4:SetCategory(CATEGORY_EQUIP)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetCountLimit(1,7452945)
	e4:SetCondition(c7452945.eqcon)
	e4:SetTarget(c7452945.eqtg)
	e4:SetOperation(c7452945.operation)
	c:RegisterEffect(e4)
end
function c7452945.eqlimit(e,c)
	return c:IsRace(RACE_WARRIOR)
end
function c7452945.eqfilter1(c)
	return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function c7452945.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c7452945.eqfilter1(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c7452945.eqfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c7452945.eqfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c7452945.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and c:CheckUniqueOnField(tp) then
		Duel.Equip(tp,c,tc)
	end
end
function c7452945.valcon(e,re,r,rp)
	return bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0
end
function c7452945.eqcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:CheckUniqueOnField(tp)
end
function c7452945.eqfilter2(c)
	return c:IsFaceup() and c:IsSetCard(0x107a) and c:IsRace(RACE_WARRIOR)
end
function c7452945.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c7452945.eqfilter2(chkc) end
	if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(c7452945.eqfilter2,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c7452945.eqfilter2,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
