--集団催眠
function c21768554.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_CONTROL)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCondition(c21768554.condition)
	e1:SetTarget(c21768554.target)
	e1:SetOperation(c21768554.operation)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(21768554,0))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c21768554.descon)
	e2:SetTarget(c21768554.destg)
	e2:SetOperation(c21768554.desop)
	c:RegisterEffect(e2)
end
function c21768554.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xc)
end
function c21768554.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(c21768554.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c21768554.filter(c)
	return c:GetCounter(0x100e)>0 and c:IsControlerCanBeChanged()
end
function c21768554.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c21768554.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c21768554.filter,tp,0,LOCATION_MZONE,1,nil) end
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE,1-tp,LOCATION_REASON_CONTROL)
	if ft>3 then ft=3 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,c21768554.filter,tp,0,LOCATION_MZONE,1,ft,nil)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,g:GetCount(),0,0)
end
function c21768554.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	if g:GetCount()>Duel.GetLocationCount(tp,LOCATION_MZONE) then return end
	local tc=g:GetFirst()
	while tc do
		if tc:IsFaceup() and tc:GetCounter(0x100e)>0 and tc:IsRelateToEffect(e) then
			c:SetCardTarget(tc)
			local e1=Effect.CreateEffect(c)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_SET_CONTROL)
			e1:SetValue(tp)
			e1:SetReset(RESET_EVENT+0x1fc0000)
			e1:SetCondition(c21768554.con)
			tc:RegisterEffect(e1)
		end
		tc=g:GetNext()
	end
	c:RegisterFlagEffect(21768554,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1)
end
function c21768554.con(e)
	local c=e:GetOwner()
	local h=e:GetHandler()
	return c:IsHasCardTarget(h) and not c:IsDisabled() and h:GetCounter(0x100e)>0
end
function c21768554.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(21768554)~=0
end
function c21768554.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function c21768554.desop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.Destroy(e:GetHandler(),REASON_EFFECT)
	end
end
