--古代の機械混沌巨人
---@param c Card
function c51788412.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x7),4,true)
	--special summon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.fuslimit)
	c:RegisterEffect(e1)
	--immune
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_IMMUNE_EFFECT)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(c51788412.efilter)
	c:RegisterEffect(e2)
	--activate limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCode(EFFECT_CANNOT_ACTIVATE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(0,1)
	e3:SetCondition(c51788412.actcon)
	e3:SetValue(c51788412.actlimit)
	c:RegisterEffect(e3)
	--attack all
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_ATTACK_ALL)
	e4:SetValue(1)
	c:RegisterEffect(e4)
	--pierce
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetCode(EFFECT_PIERCE)
	c:RegisterEffect(e5)
end
function c51788412.efilter(e,te)
	return te:IsActiveType(TYPE_SPELL+TYPE_TRAP)
end
function c51788412.actcon(e)
	local ph=Duel.GetCurrentPhase()
	return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function c51788412.actlimit(e,re,tp)
	return re:IsActiveType(TYPE_MONSTER)
end
