--覇王眷竜ダークヴルム
function c69610326.initial_effect(c)
	aux.EnablePendulumAttribute(c)
	--pendulum set
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(69610326,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(c69610326.pccon)
	e1:SetTarget(c69610326.pctg)
	e1:SetOperation(c69610326.pcop)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(69610326,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,69610326)
	e2:SetTarget(c69610326.thtg)
	e2:SetOperation(c69610326.thop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--spsummon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(69610326,2))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_GRAVE)
	e4:SetCountLimit(1,69610327)
	e4:SetCondition(c69610326.pccon)
	e4:SetTarget(c69610326.sptg)
	e4:SetOperation(c69610326.spop)
	c:RegisterEffect(e4)
end
function c69610326.pccon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c69610326.pcfilter(c)
	return c:IsSetCard(0x10f8) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function c69610326.pctg(e,tp,eg,ep,ev,re,r,rp,chk)
	local seq=e:GetHandler():GetSequence()
	if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,({1,0,0,0,0,0,1,0})[seq+1])
		and Duel.IsExistingMatchingCard(c69610326.pcfilter,tp,LOCATION_DECK,0,1,nil) end
end
function c69610326.pcop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(c69610326.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local seq=c:GetSequence()
	if not Duel.CheckLocation(tp,LOCATION_PZONE,({1,0,0,0,0,0,1,0})[seq+1]) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectMatchingCard(tp,c69610326.pcfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end
function c69610326.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return not c:IsAttribute(ATTRIBUTE_DARK) and bit.band(sumtype,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function c69610326.thfilter(c)
	return c:IsSetCard(0x10f8) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function c69610326.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c69610326.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c69610326.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c69610326.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function c69610326.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c69610326.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
