--TG ロケット・サラマンダー
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon from Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.cost)
	e1:SetTarget(s.dstg)
	e1:SetOperation(s.dsop)
	c:RegisterEffect(e1)
	--spsummon from grave
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.gstg)
	e2:SetOperation(s.gsop)
	c:RegisterEffect(e2)
end
function s.tfilter(c,e,tp)
	return c:IsSetCard(0x27) and Duel.GetMZoneCount(tp,c)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetOriginalCodeRule())
end
function s.filter(c,e,tp,...)
	return c:IsSetCard(0x27) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
		and (#{...}==0 or not c:IsCode(...))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroup(REASON_COST,tp,s.tfilter,1,nil,e,tp) end
	local g=Duel.SelectReleaseGroup(REASON_COST,tp,s.tfilter,1,1,nil,e,tp)
	e:SetLabel(g:GetFirst():GetOriginalCodeRule())
	Duel.Release(g,REASON_COST)
end
function s.dstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:IsCostChecked() end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.dsop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp,e:GetLabel())
	Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsSetCard(0x27)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sfilter(c,e,tp)
	return c:IsLevelBelow(4) and c:IsSetCard(0x27)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.gstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.sfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.sfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.gsop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1,true)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		tc:RegisterEffect(e2)
	end
	Duel.SpecialSummonComplete()
end
