--花札衛－萩に猪－
function c94388754.initial_effect(c)
	c:EnableReviveLimit()
	--special summon rule
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetCondition(c94388754.hspcon)
	e1:SetOperation(c94388754.hspop)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(94388754,0))
	e2:SetCategory(CATEGORY_DRAW+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetTarget(c94388754.target)
	e2:SetOperation(c94388754.operation)
	c:RegisterEffect(e2)
end
function c94388754.hspfilter(c,ft,tp)
	return c:IsSetCard(0xe6) and not c:IsCode(94388754)
		and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup())
end
function c94388754.hspcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	return ft>-1 and Duel.CheckReleaseGroup(tp,c94388754.hspfilter,1,nil,ft,tp)
end
function c94388754.hspop(e,tp,eg,ep,ev,re,r,rp,c)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local g=Duel.SelectReleaseGroup(tp,c94388754.hspfilter,1,1,nil,ft,tp)
	Duel.Release(g,REASON_COST)
end
function c94388754.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c94388754.operation(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	if Duel.Draw(p,d,REASON_EFFECT)~=0 then
		local tc=Duel.GetOperatedGroup():GetFirst()
		Duel.ConfirmCards(1-tp,tc)
		if tc:IsType(TYPE_MONSTER) and tc:IsSetCard(0xe6) then
			local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
			if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(94388754,1)) then
				Duel.BreakEffect()
				local sg=g:Select(tp,1,1,nil)
				Duel.HintSelection(sg)
				Duel.Destroy(sg,REASON_EFFECT)
			end
		else
			Duel.BreakEffect()
			Duel.SendtoGrave(tc,REASON_EFFECT)
		end
		Duel.ShuffleHand(tp)
	end
end
