--超重武者グロウ－V
function c62017867.initial_effect(c)
	--sort decktop
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetCondition(c62017867.condition)
	e1:SetTarget(c62017867.target)
	e1:SetOperation(c62017867.operation)
	c:RegisterEffect(e1)
	--atk
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(c62017867.atkcon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(c62017867.atktg)
	e2:SetOperation(c62017867.atkop)
	c:RegisterEffect(e2)
end
function c62017867.condition(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP)
end
function c62017867.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=5 end
end
function c62017867.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.SortDecktop(tp,tp,5)
end
function c62017867.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil
end
function c62017867.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
end
function c62017867.atkop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
	Duel.ConfirmDecktop(tp,1)
	local g=Duel.GetDecktopGroup(tp,1)
	local tc=g:GetFirst()
	Duel.DisableShuffleCheck()
	if tc:IsSetCard(0x9a) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 then
		Duel.ShuffleHand(tp)
		local at=Duel.GetAttacker()
		if at:IsFaceup() and at:IsRelateToBattle() then
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_SET_ATTACK_FINAL)
			e1:SetValue(0)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			at:RegisterEffect(e1)
		end
	else
		Duel.SendtoGrave(tc,REASON_EFFECT+REASON_REVEAL)
	end
end
