--神碑の鬣スレイプニル
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--material
	aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x17f),2,true)
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_BATTLE_START+TIMING_BATTLE_END)
	e1:SetCondition(s.rmcon)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--token
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_TO_HAND)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCondition(s.tkcon)
	e2:SetTarget(s.tktg)
	e2:SetOperation(s.tkop)
	c:RegisterEffect(e2)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	local tn=Duel.GetTurnPlayer()
	local ph=Duel.GetCurrentPhase()
	return (tn==tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2))
		or (tn==1-tp and ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE)
end
function s.filter(c)
	return c:IsFaceup() and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.rfilter(chkc) end
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToRemove() and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
	g:AddCard(c)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or not c:IsRelateToEffect(e) then return end
	local g=Group.FromCards(tc,c)
	if Duel.Remove(g,0,REASON_EFFECT+REASON_TEMPORARY)~=0 and g:IsExists(Card.IsLocation,1,nil,LOCATION_REMOVED) then
		local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_REMOVED)
		for oc in aux.Next(og) do
			if oc==c and oc:GetOriginalCode()~=id then
				og:RemoveCard(oc)
			else
				oc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
			end
		end
		og:KeepAlive()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetReset(RESET_PHASE+PHASE_END)
		e1:SetLabelObject(og)
		e1:SetCountLimit(1)
		e1:SetCondition(s.retcon)
		e1:SetOperation(s.retop)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.retfilter(c)
	return c:GetFlagEffect(id)~=0
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetLabelObject():IsExists(s.retfilter,1,nil) then
		e:GetLabelObject():DeleteGroup()
		e:Reset()
		return false
	end
	return true
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject():Filter(s.retfilter,nil)
	for tc in aux.Next(g) do
		Duel.ReturnToField(tc)
	end
end
function s.cfilter(c,tp)
	return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK)
end
function s.tkcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,1-tp)
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0x17f,TYPES_TOKEN_MONSTER,1500,1500,4,RACE_FAIRY,ATTRIBUTE_LIGHT,POS_FACEUP_ATTACK) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
		or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0x17f,TYPES_TOKEN_MONSTER,1500,1500,4,RACE_FAIRY,ATTRIBUTE_LIGHT,POS_FACEUP_ATTACK) then return end
	local tk=Duel.CreateToken(tp,id+o)
	Duel.SpecialSummon(tk,0,tp,tp,false,false,POS_FACEUP_ATTACK)
end
