--水晶機巧－シトリィ
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_MAIN_END+TIMING_BATTLE_START+TIMING_BATTLE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.sccon)
	e1:SetTarget(s.sctg)
	e1:SetOperation(s.scop)
	c:RegisterEffect(e1)
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetTurnPlayer()~=tp
		and (ph==PHASE_MAIN1 or (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) or ph==PHASE_MAIN2)
end
function s.scfilter1(c,e,tp,mc)
	local mg=Group.FromCards(c,mc)
	return not c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.scfilter2,tp,LOCATION_EXTRA,0,1,nil,mg)
end
function s.scfilter2(c,mg)
	return c:IsRace(RACE_MACHINE) and c:IsSynchroSummonable(nil,mg)
end
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.scfilter1(chkc,e,tp,e:GetHandler()) end
	if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.scfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.scfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or not Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD)
	tc:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_DISABLE_EFFECT)
	e2:SetValue(RESET_TURN_SET)
	tc:RegisterEffect(e2)
	Duel.SpecialSummonComplete()
	if not c:IsRelateToEffect(e) then return end
	Duel.AdjustAll()
	local mg=Group.FromCards(c,tc)
	if mg:FilterCount(Card.IsLocation,nil,LOCATION_MZONE)<2 then return end
	local g=Duel.GetMatchingGroup(s.scfilter2,tp,LOCATION_EXTRA,0,nil,mg)
	if g:GetCount()>0 then
		local opt=Duel.SelectOption(tp,1164,1379)
		if opt==0 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local sg=g:Select(tp,1,1,nil)
			local e1=Effect.CreateEffect(c)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
			e1:SetValue(LOCATION_REMOVED)
			e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
			c:RegisterEffect(e1,true)
			local e2=e1:Clone()
			tc:RegisterEffect(e2,true)
			Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
		else
			local synchro_effect=AccelSynchro.CreateSummonEffect(c,{
				synfilter=function(stc) return stc:IsRace(RACE_MACHINE) end,
				mg=mg,
				material_operation=AccelSynchro.SYNCHRO_OPERATION_BANISH,
			})
			synchro_effect:GetOperation()(e,tp,eg,ep,ev,re,r,rp)
		end
	end
end
