--魔轟神獣クダベ
function c89194103.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x35),aux.NonTuner(nil),1)
	Synchro.AddSynchroProcedure(c,{
		tuner_filter=function(mc) return mc:IsSetCard(0x35) end,
	})
	c:EnableReviveLimit()
	--cannot destroy
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c89194103.indcon)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e2)
	--selfdes
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(c89194103.descon)
	e3:SetTarget(c89194103.destg)
	e3:SetOperation(c89194103.desop)
	c:RegisterEffect(e3)
end
function c89194103.indcon(e)
	return Duel.GetFieldGroupCount(e:GetHandler():GetControler(),LOCATION_HAND,0)==0
end
function c89194103.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>=3
end
function c89194103.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function c89194103.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		Duel.Destroy(c,REASON_EFFECT)
	end
end
