--ヘル・ブランブル
function c45500495.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsRace,RACE_PLANT),1)
	Synchro.AddSynchroProcedure(c,{
		non_tuner_race=RACE_PLANT,
	})
	c:EnableReviveLimit()
	--cost
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SUMMON_COST)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_HAND,LOCATION_HAND)
	e1:SetTarget(c45500495.sumtg)
	e1:SetCost(c45500495.ccost)
	e1:SetOperation(c45500495.acop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_SPSUMMON_COST)
	c:RegisterEffect(e2)
end
function c45500495.sumtg(e,c)
	return c:GetRace()~=RACE_PLANT
end
function c45500495.ccost(e,c,tp)
	return Duel.CheckLPCost(tp,1000)
end
function c45500495.acop(e,tp,eg,ep,ev,re,r,rp)
	Duel.PayLPCost(tp,1000)
end
