--燦幻超龍トランセンド・ドラギオン
function c18969888.initial_effect(c)
	aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),aux.NonTuner(Card.IsRace,RACE_DRAGON),1)
	Synchro.AddSynchroProcedure(c,{
		tuner_race=RACE_DRAGON,
		non_tuner_race=RACE_DRAGON,
	})
	c:EnableReviveLimit()
	--
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(18969888,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(c18969888.poscon)
	e1:SetTarget(c18969888.postg)
	e1:SetOperation(c18969888.posop)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_MUST_ATTACK)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0,LOCATION_MZONE)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_ACTIVATE)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(0,1)
	e3:SetRange(LOCATION_MZONE)
	e3:SetValue(1)
	e3:SetCondition(c18969888.actcon)
	c:RegisterEffect(e3)
	--
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(18969888,2))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetHintTiming(0,TIMING_BATTLE_START+TIMING_ATTACK+TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e4:SetRange(LOCATION_GRAVE)
	e4:SetCountLimit(1,18969888+EFFECT_COUNT_CODE_DUEL)
	e4:SetCondition(c18969888.spcon)
	e4:SetCost(c18969888.spcost)
	e4:SetTarget(c18969888.sptg)
	e4:SetOperation(c18969888.spop)
	c:RegisterEffect(e4)
	if not c18969888.global_check then
		c18969888.global_check=true
		local ge1=Effect.GlobalEffect()
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
		ge1:SetOperation(c18969888.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function c18969888.checkop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RegisterFlagEffect(tp,18969888,RESET_PHASE+PHASE_END,0,1)
	Duel.RegisterFlagEffect(1-tp,18969888,RESET_PHASE+PHASE_END,0,1)
end
function c18969888.poscon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function c18969888.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	local sg=Duel.GetMatchingGroup(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,sg,sg:GetCount(),0,0)
end
function c18969888.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local sg=Duel.GetMatchingGroup(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	if sg:GetCount()>0 then
		local sc=sg:GetFirst()
		while sc do
			Duel.ChangePosition(sc,POS_FACEUP_ATTACK)
			sc=sg:GetNext()
		end
	end
end
function c18969888.actcon(e)
	local ph=Duel.GetCurrentPhase()
	return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function c18969888.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFlagEffect(tp,18969888)>=3
end
function c18969888.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return true end
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(18969888,4))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetTargetRange(1,0)
	Duel.RegisterEffect(e1,tp)
end
function c18969888.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c18969888.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD):GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(18969888,3)) then
		local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD):Select(tp,1,1,nil)
		if #g>0 then
			Duel.BreakEffect()
			Duel.HintSelection(g)
			Duel.Destroy(g,REASON_EFFECT)
		end
	end
end
