--カプシー★ヤミーウェイ
local s,id,o=GetID()
function s.initial_effect(c)
	--synchro summon
	c:EnableReviveLimit()
	aux.AddSynchroMixProcedure(c,s.matfilter1,nil,nil,s.matfilter2,1,1)
	Synchro.AddSynchroProcedure(c,{
		--- @param mc Card
		level_mapper=function(mc,tc)
			if mc:IsType(TYPE_LINK) and mc:IsLink(1) and mc:IsLocation(LOCATION_MZONE) and mc:IsControler(tc:GetControler()) then
				return {1}
			end
			return Synchro.DefaultLevelMapper(mc,tc)
		end,
		tuner_filter=function(mc,tc)
			if mc:IsType(TYPE_LINK) and mc:IsLink(1) and mc:IsLocation(LOCATION_MZONE) and mc:IsControler(tc:GetControler()) then
				return true
			end
			return Synchro.DefaultTunerFilter(mc,tc)
		end,
		drop_default_tuner_filter=true,
		non_tuner_max=1,
	})
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_FIELD)
	e0:SetCode(EFFECT_SYNCHRO_LEVEL_EX)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
	e0:SetRange(LOCATION_EXTRA)
	e0:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e0:SetTarget(s.syntg)
	e0:SetValue(s.synval)
	c:RegisterEffect(e0)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.spcon)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.matfilter1(c,syncard)
	return c:IsTuner(syncard) or c:IsType(TYPE_LINK) and c:IsLink(1)
end
function s.matfilter2(c,syncard)
	return c:IsNotTuner(syncard) and not c:IsType(TYPE_LINK)
end
function s.syntg(e,c)
	return c:IsType(TYPE_LINK) and c:IsLink(1)
end
function s.synval(e,syncard)
	if e:GetHandler()==syncard then
		return 1
	else
		return 0
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.thfilter(c)
	return c:IsSetCard(0x1ca) and c:IsAbleToHand() and c:IsType(TYPE_MONSTER)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,2,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,2,nil) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,2,2,nil)
	if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
		Duel.ConfirmCards(1-tp,g)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
		local dg=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,1,nil,REASON_EFFECT)
		Duel.ShuffleHand(tp)
		if dg:GetCount()>0 then
			Duel.BreakEffect()
			Duel.SendtoGrave(dg,REASON_EFFECT+REASON_DISCARD)
		end
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToExtraAsCost() end
	Duel.SendtoDeck(e:GetHandler(),nil,0,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x1ca) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler(),tp)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=math.min(2,Duel.GetLocationCount(tp,LOCATION_MZONE))
	if ft==0 then return end
	if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,ft,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
