--運命の扉
function c27062594.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetCondition(c27062594.condition)
	e1:SetTarget(c27062594.target)
	e1:SetOperation(c27062594.activate)
	c:RegisterEffect(e1)
end
function c27062594.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil
end
function c27062594.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,27062594,0,0x21,0,0,1,RACE_FIEND,ATTRIBUTE_LIGHT) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c27062594.activate(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.NegateAttack() then return end
	Duel.BreakEffect()
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e)
		or not Duel.IsPlayerCanSpecialSummonMonster(tp,27062594,0,0x21,0,0,1,RACE_FIEND,ATTRIBUTE_LIGHT) then return end
	c:AddMonsterAttribute(TYPE_EFFECT+TYPE_TRAP)
	Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(27062594,0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetCondition(c27062594.damcon)
	e1:SetCost(c27062594.damcost)
	e1:SetTarget(c27062594.damtg)
	e1:SetOperation(c27062594.damop)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD)
	c:RegisterEffect(e1,true)
	Duel.SpecialSummonComplete()
end
function c27062594.damcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c27062594.cfilter(c)
	return c:IsSetCard(0x107f) and c:IsAbleToRemoveAsCost()
end
function c27062594.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c27062594.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
	local g=Duel.GetMatchingGroup(c27062594.cfilter,tp,LOCATION_GRAVE,0,nil)
	local rg=Group.CreateGroup()
	repeat
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local sg=g:Select(tp,1,1,nil)
		g:Remove(Card.IsCode,nil,sg:GetFirst():GetCode())
		rg:Merge(sg)
	until g:GetCount()==0 or not Duel.SelectYesNo(tp,aux.Stringid(27062594,1))
	local ct=Duel.Remove(rg,POS_FACEUP,REASON_COST)
	e:SetLabel(ct)
end
function c27062594.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(e:GetLabel()*500)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel()*500)
end
function c27062594.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	local val=Duel.Damage(p,d,REASON_EFFECT)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(val)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
		c:RegisterEffect(e1)
	end
end
