--魔界劇団－サッシー・ルーキー
function c51028231.initial_effect(c)
	aux.EnablePendulumAttribute(c)
	--destroy replace
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_DESTROY_REPLACE)
	e1:SetRange(LOCATION_PZONE)
	e1:SetTarget(c51028231.reptg)
	e1:SetValue(c51028231.repval)
	e1:SetOperation(c51028231.repop)
	c:RegisterEffect(e1)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e2:SetCountLimit(1)
	e2:SetValue(c51028231.indct)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(51028231,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCondition(c51028231.spcon)
	e3:SetTarget(c51028231.sptg)
	e3:SetOperation(c51028231.spop)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(51028231,2))
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_DESTROYED)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e4:SetCondition(c51028231.descon)
	e4:SetTarget(c51028231.destg)
	e4:SetOperation(c51028231.desop)
	c:RegisterEffect(e4)
end
function c51028231.filter(c,tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
		and c:IsSetCard(0x10ec) and not c:IsReason(REASON_REPLACE)
end
function c51028231.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(c51028231.filter,1,nil,tp) and not e:GetHandler():IsStatus(STATUS_DESTROY_CONFIRMED) end
	return Duel.SelectYesNo(tp,aux.Stringid(51028231,0))
end
function c51028231.repval(e,c)
	return c51028231.filter(c,e:GetHandlerPlayer())
end
function c51028231.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT+REASON_REPLACE)
end
function c51028231.indct(e,re,r,rp)
	return bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0
end
function c51028231.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return (rp==1-tp and c:IsReason(REASON_EFFECT) and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE)) or c:IsReason(REASON_BATTLE)
end
function c51028231.spfilter(c,e,tp)
	return c:IsSetCard(0x10ec) and c:IsLevelBelow(4) and not c:IsCode(51028231) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c51028231.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c51028231.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
end
function c51028231.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c51028231.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c51028231.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_SZONE) and (c:GetPreviousSequence()==6 or c:GetPreviousSequence()==7)
end
function c51028231.desfilter(c)
	return c:IsFaceup() and c:IsLevelBelow(4)
end
function c51028231.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c51028231.desfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c51028231.desfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c51028231.desfilter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c51028231.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
