--機動要犀 トリケライナー
---@param c Card
function c12275533.initial_effect(c)
	--summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(12275533,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c12275533.condition)
	e1:SetTarget(c12275533.target)
	e1:SetOperation(c12275533.operation)
	c:RegisterEffect(e1)
	--count
	if not c12275533.global_check then
		c12275533.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
		ge1:SetOperation(c12275533.checkop)
		Duel.RegisterEffect(ge1,0)
		local ge2=ge1:Clone()
		ge2:SetCode(EVENT_SUMMON_SUCCESS)
		Duel.RegisterEffect(ge2,0)
		local ge3=ge1:Clone()
		ge3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
		Duel.RegisterEffect(ge3,0)
	end
end
function c12275533.checkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	while tc do
		Duel.RegisterFlagEffect(tc:GetSummonPlayer(),12275533,RESET_PHASE+PHASE_END,0,1)
		tc=eg:GetNext()
	end
end
function c12275533.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFlagEffect(1-tp,12275533)>=3
end
function c12275533.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c12275533.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EFFECT_IMMUNE_EFFECT)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(c12275533.efilter)
		c:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e2:SetRange(LOCATION_MZONE)
		e2:SetCountLimit(1)
		e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		e2:SetOperation(c12275533.adjustop)
		c:RegisterEffect(e2)
	end
end
function c12275533.efilter(e,te)
	return te:GetOwner()~=e:GetOwner()
end
function c12275533.adjustop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
	e1:SetCode(EFFECT_UPDATE_DEFENSE)
	e1:SetValue(-500)
	c:RegisterEffect(e1)
end
