--華麗なる密偵－C
function c21088856.initial_effect(c)
	--
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(21088856,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetOperation(c21088856.operation)
	c:RegisterEffect(e1)
end
function c21088856.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(1-tp,LOCATION_EXTRA,0)
	if g:GetCount()==0 then return end
	local tc=g:RandomSelect(tp,1):GetFirst()
	Duel.ConfirmCards(tp,tc)
	local atk=tc:GetAttack()
	if atk<0 then atk=0 end
	if atk>=2000 then
		local c=e:GetHandler()
		if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
		c:RegisterEffect(e1)
	else
		Duel.Recover(tp,atk,REASON_EFFECT)
	end
	Duel.ShuffleExtra(1-tp)
end
