--怒りの業火 エクソード・フレイム
local s,id,o=GetID()
function s.initial_effect(c)
	--
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(aux.exccon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xde) and c:IsLevelAbove(10)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
	local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
	Duel.Destroy(sg,REASON_EFFECT)
end
function s.thfilter(c)
	return c:IsSetCard(0x40) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.tdfilter(c)
	return c:IsFaceupEx() and c:IsSetCard(0x40) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil)
	local b2=Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil)
	if chk==0 then return b1 or b2 end
	local op=0
	if b1 and b2 then
		op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
	elseif b1 then
		op=Duel.SelectOption(tp,aux.Stringid(id,1))
	else
		op=Duel.SelectOption(tp,aux.Stringid(id,2))+1
	end
	e:SetLabel(op)
	if op==0 then
		e:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
	else
		e:SetCategory(CATEGORY_LEAVE_GRAVE+CATEGORY_TODECK)
	end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetLabel()==0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
		if g:GetCount()>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,5,nil)
		if g:GetCount()>0 then
			Duel.ConfirmCards(1-tp,g)
			Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
		end
	end
end
