--魔弾－クロス・ドミネーター
function c93356623.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE+CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,93356623+EFFECT_COUNT_CODE_OATH)
	e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP+TIMINGS_CHECK_MONSTER)
	e1:SetCondition(c93356623.condition)
	e1:SetTarget(c93356623.target)
	e1:SetOperation(c93356623.activate)
	c:RegisterEffect(e1)
end
function c93356623.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x108)
end
function c93356623.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(c93356623.cfilter,tp,LOCATION_MZONE,0,1,nil)
		and (Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated())
end
function c93356623.filter(c)
	return c:IsFaceup() and (c:IsAttackAbove(1) or c:IsDefenseAbove(1) or aux.disfilter1(c))
end
function c93356623.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c93356623.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c93356623.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c93356623.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c93356623.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e0=Effect.CreateEffect(c)
		e0:SetType(EFFECT_TYPE_SINGLE)
		e0:SetCode(EFFECT_SET_ATTACK_FINAL)
		e0:SetValue(0)
		e0:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e0)
		local e1=e0:Clone()
		e1:SetCode(EFFECT_SET_DEFENSE_FINAL)
		tc:RegisterEffect(e1)
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_DISABLE_EFFECT)
		e3:SetValue(RESET_TURN_SET)
		e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e3)
	end
end
