--F.A.ダークネスマスター
function c6764709.initial_effect(c)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c6764709.spcon)
	c:RegisterEffect(e1)
	--atk up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(c6764709.atkval)
	c:RegisterEffect(e2)
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(6764709,0))
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e4:SetCode(EVENT_CHAINING)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCondition(c6764709.lvcon)
	e4:SetOperation(c6764709.lvop)
	c:RegisterEffect(e4)
	--destroy
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(6764709,1))
	e5:SetCategory(CATEGORY_DESTROY)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetCountLimit(1)
	e5:SetRange(LOCATION_MZONE)
	e5:SetTarget(c6764709.rdtg)
	e5:SetOperation(c6764709.rdop)
	c:RegisterEffect(e5)
end
function c6764709.spfilter1(c)
	return c:IsFaceup() and c:IsCode(6764709)
end
function c6764709.spfilter2(c)
	return c:IsFaceup() and c:IsSetCard(0x107) and c:IsLevelAbove(7)
end
function c6764709.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
		or Duel.IsExistingMatchingCard(c6764709.spfilter1,tp,LOCATION_MZONE,0,1,nil) then return false end
	return Duel.IsExistingMatchingCard(c6764709.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function c6764709.atkval(e,c)
	return c:GetLevel()*300
end
function c6764709.lvcon(e,tp,eg,ep,ev,re,r,rp)
	return re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and re:GetHandler():IsSetCard(0x107)
end
function c6764709.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e4=Effect.CreateEffect(c)
		e4:SetType(EFFECT_TYPE_SINGLE)
		e4:SetCode(EFFECT_UPDATE_LEVEL)
		e4:SetValue(1)
		e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e4:SetRange(LOCATION_MZONE)
		e4:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
		c:RegisterEffect(e4)
	end
end
function c6764709.rdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() end
	if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
		and e:GetHandler():IsLevelAbove(4) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c6764709.rdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsLevelBelow(3) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_LEVEL)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
	e1:SetValue(-3)
	c:RegisterEffect(e1)
	if tc and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
