--Supply Soldier of the Indestructible Insects
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--fusion summon
	local e2=FusionSpell.CreateSummonEffect(c,{
		fusfilter=s.fusfilter
	})
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	c:RegisterEffect(e2)
end

function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local race=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_RACE)
	return re:IsActiveType(TYPE_MONSTER) and race&RACE_INSECT>0
end

function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
	if ep~=tp then
		Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
	end
end

function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and ep~=tp then
		Duel.NegateEffect(ev)
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	if Duel.GetTurnPlayer()==tp then
		e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
	else
		e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN)
	end
	Duel.RegisterEffect(e1,tp)
end

function s.splimit(e,c)
	return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_INSECT)
end

function s.fusfilter(c)
	return c:IsRace(RACE_INSECT)
end
