--ゴーストリックの魔女
---@param c Card
function c27491571.initial_effect(c)
	--summon limit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_SUMMON)
	e1:SetCondition(c27491571.sumcon)
	c:RegisterEffect(e1)
	--turn set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(27491571,0))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(c27491571.postg)
	e2:SetOperation(c27491571.posop)
	c:RegisterEffect(e2)
	--change pos
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(27491571,1))
	e3:SetCategory(CATEGORY_POSITION)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetTarget(c27491571.postg2)
	e3:SetOperation(c27491571.posop2)
	c:RegisterEffect(e3)
end
function c27491571.sfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x8d)
end
function c27491571.sumcon(e)
	return not Duel.IsExistingMatchingCard(c27491571.sfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function c27491571.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(27491571)==0 end
	c:RegisterFlagEffect(27491571,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,1)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function c27491571.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
	end
end
function c27491571.filter(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function c27491571.postg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c27491571.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c27491571.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectTarget(tp,c27491571.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function c27491571.posop2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
	end
end
