--ゴーストリック・マミー
---@param c Card
function c97584500.initial_effect(c)
	--summon limit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_SUMMON)
	e1:SetCondition(c97584500.sumcon)
	c:RegisterEffect(e1)
	--turn set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(97584500,0))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(c97584500.postg)
	e2:SetOperation(c97584500.posop)
	c:RegisterEffect(e2)
	--extra summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(97584500,1))
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
	e3:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x8d))
	c:RegisterEffect(e3)
	--sum limit
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetTargetRange(1,0)
	e4:SetTarget(c97584500.splimit)
	c:RegisterEffect(e4)
end
function c97584500.splimit(e,c,tp,sumtp,sumpos)
	return c:GetAttribute()~=ATTRIBUTE_DARK
end
function c97584500.sfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x8d)
end
function c97584500.sumcon(e)
	return not Duel.IsExistingMatchingCard(c97584500.sfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function c97584500.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(97584500)==0 end
	c:RegisterFlagEffect(97584500,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,1)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function c97584500.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
	end
end
