--金満な壺
function c96598015.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,96598015+EFFECT_COUNT_CODE_OATH)
	e1:SetCost(c96598015.cost)
	e1:SetTarget(c96598015.target)
	e1:SetOperation(c96598015.activate)
	c:RegisterEffect(e1)
	Duel.AddCustomActivityCounter(96598015,ACTIVITY_SPSUMMON,c96598015.counterfilter)
end
function c96598015.counterfilter(c)
	return bit.band(c:GetSummonType(),SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function c96598015.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetCustomActivityCount(96598015,tp,ACTIVITY_SPSUMMON)==0 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTargetRange(1,0)
	e1:SetTarget(c96598015.splimit)
	Duel.RegisterEffect(e1,tp)
end
function c96598015.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return bit.band(sumtype,SUMMON_TYPE_PENDULUM)~=SUMMON_TYPE_PENDULUM
end
function c96598015.filter(c)
	return c:IsType(TYPE_PENDULUM) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsAbleToDeck()
end
function c96598015.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2)
		and Duel.IsExistingMatchingCard(c96598015.filter,tp,LOCATION_EXTRA+LOCATION_GRAVE,0,3,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,3,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c96598015.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c96598015.filter,tp,LOCATION_EXTRA+LOCATION_GRAVE,0,nil)
	if g:GetCount()<3 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local sg=g:Select(tp,3,3,nil)
	if sg:IsExists(Card.IsHasEffect,1,nil,EFFECT_NECRO_VALLEY) then return end
	Duel.SendtoDeck(sg,nil,0,REASON_EFFECT)
	Duel.ShuffleDeck(tp)
	if sg:IsExists(Card.IsLocation,3,nil,LOCATION_DECK+LOCATION_EXTRA) then
		Duel.BreakEffect()
		Duel.Draw(tp,2,REASON_EFFECT)
	end
end
