--トリック・ボックス
function c93983867.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_CONTROL+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetCondition(c93983867.condition)
	e1:SetTarget(c93983867.target)
	e1:SetOperation(c93983867.activate)
	c:RegisterEffect(e1)
end
function c93983867.cfilter(c,tp)
	return c:IsSetCard(0xc6) and c:IsReason(REASON_DESTROY) and c:IsPreviousPosition(POS_FACEUP)
		and c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousControler()==tp
end
function c93983867.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c93983867.cfilter,1,nil,tp)
end
function c93983867.spfilter(c,e,tp)
	return c:IsSetCard(0xc6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c93983867.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsControlerCanBeChanged() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil)
		and Duel.IsExistingMatchingCard(c93983867.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function c93983867.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	if Duel.GetControl(tc,tp,PHASE_END,1) then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,c93983867.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
		local tc=g:GetFirst()
		if tc and Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP)~=0 then
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
			e1:SetCode(EVENT_PHASE+PHASE_END)
			e1:SetRange(LOCATION_MZONE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCountLimit(1)
			e1:SetOperation(c93983867.retop)
			e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e1)
		end
	else
		if not tc:IsImmuneToEffect(e) and tc:IsAbleToChangeControler() then
			Duel.Destroy(tc,REASON_EFFECT)
		end
	end
end
function c93983867.retop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	c:ResetEffect(EFFECT_SET_CONTROL,RESET_CODE)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SET_CONTROL)
	e1:SetValue(c:GetOwner())
	e1:SetReset(RESET_EVENT+0xec0000)
	c:RegisterEffect(e1)
end
