--ミラージュ・ドラゴン
function c15960641.initial_effect(c)
	--act limit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetCondition(c15960641.con)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(0,1)
	e1:SetValue(c15960641.aclimit)
	c:RegisterEffect(e1)
end
function c15960641.con(e)
	local ph=Duel.GetCurrentPhase()
	return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function c15960641.aclimit(e,re,tp)
	return re:GetHandler():IsType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
