--幽獄の時計塔
function c75041269.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--add counter
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(75041269,0))
	e2:SetCategory(CATEGORY_COUNTER)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e2:SetCondition(c75041269.ctcon)
	e2:SetOperation(c75041269.ctop)
	c:RegisterEffect(e2)
	--avoid battle damage
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(1,0)
	e3:SetCondition(c75041269.dcon)
	c:RegisterEffect(e3)
	--spsummon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(75041269,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_LEAVE_FIELD)
	e4:SetCondition(c75041269.spcon)
	e4:SetTarget(c75041269.sptg)
	e4:SetOperation(c75041269.spop)
	c:RegisterEffect(e4)
end
function c75041269.dcon(e)
	return e:GetHandler():GetCounter(0x1b)>=4
end
function c75041269.ctcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp
end
function c75041269.ctop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():AddCounter(0x1b+COUNTER_NEED_ENABLE,1)
end
function c75041269.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_DESTROY) and c:IsLocation(LOCATION_GRAVE) and c:GetCounter(0x1b)>=4
end
function c75041269.spfilter(c,e,tp)
	return c:IsCode(40591390) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c75041269.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c75041269.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c75041269.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
	if g:GetCount()~=0 then
		Duel.SpecialSummon(g,1,tp,tp,false,false,POS_FACEUP)
	end
end
