--Labyrinth Wall Shadow
function c34771947.initial_effect(c)
	aux.AddCodeList(c,25955164,62340868,98434877)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--cannot attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(c34771947.target)
	c:RegisterEffect(e2)
	--to field
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(34771947,1))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetCountLimit(1)
	e3:SetRange(LOCATION_FZONE)
	e3:SetTarget(c34771947.tftg)
	e3:SetOperation(c34771947.tfop)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(34771947,2))
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_PHASE+PHASE_BATTLE_START)
	e4:SetRange(LOCATION_FZONE)
	e4:SetCountLimit(1)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCondition(c34771947.descon)
	e4:SetTarget(c34771947.destg)
	e4:SetOperation(c34771947.desop)
	c:RegisterEffect(e4)
end
function c34771947.target(e,c)
	return c:IsStatus(STATUS_SUMMON_TURN+STATUS_FLIP_SUMMON_TURN+STATUS_SPSUMMON_TURN) and c:GetOriginalLevel()<5
end
function c34771947.tffilter(c,tp)
	return c:IsFaceupEx() and c:IsCode(25955164,62340868,98434877)
		and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function c34771947.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(c34771947.tffilter,tp,LOCATION_DECK+LOCATION_REMOVED+LOCATION_HAND,0,1,nil,tp) end
end
function c34771947.tfop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectMatchingCard(tp,c34771947.tffilter,tp,LOCATION_DECK+LOCATION_REMOVED+LOCATION_HAND,0,1,1,nil,tp)
	local tc=g:GetFirst()
	if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
	end
end
function c34771947.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==1-tp
end
function c34771947.desfilter(c)
	return c:GetAttack()<1600 and c:IsFaceup()
end
function c34771947.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c34771947.desfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c34771947.desfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c34771947.desfilter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c34771947.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
