--中央突破
function c96218085.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c96218085.condition)
	e1:SetTarget(c96218085.target)
	e1:SetOperation(c96218085.activate)
	c:RegisterEffect(e1)
end
function c96218085.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()<PHASE_MAIN2
end
function c96218085.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x3d)
end
function c96218085.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c96218085.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c96218085.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,c96218085.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c96218085.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_BATTLE_DESTROYING)
		e1:SetCountLimit(1)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e1:SetOperation(c96218085.desop)
		tc:RegisterEffect(e1)
	end
end
function c96218085.filter2(c)
	return c:IsFaceup() and (c:IsSetCard(0x3d) or c:IsCode(63176202))
end
function c96218085.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c96218085.filter2,tp,LOCATION_MZONE,0,nil)
	local tc=g:GetFirst()
	while tc do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DIRECT_ATTACK)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		tc=g:GetNext()
	end
end
