--神の通告
function c40605147.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(c40605147.condition)
	e1:SetCost(c40605147.cost)
	e1:SetTarget(c40605147.target)
	e1:SetOperation(c40605147.activate)
	c:RegisterEffect(e1)
	--Activate(summon)
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_ACTIVATE)
	e2:SetCode(EVENT_SPSUMMON)
	e2:SetCondition(c40605147.condition1)
	e2:SetCost(c40605147.cost)
	e2:SetTarget(c40605147.target1)
	e2:SetOperation(c40605147.activate1)
	c:RegisterEffect(e2)
end
function c40605147.condition(e,tp,eg,ep,ev,re,r,rp)
	return re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
end
function c40605147.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,1500) end
	Duel.PayLPCost(tp,1500)
end
function c40605147.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function c40605147.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateActivation(ev)
	if re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function c40605147.condition1(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentChain()==0
end
function c40605147.target1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,eg:GetCount(),0,0)
end
function c40605147.activate1(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateSummon(eg)
	Duel.Destroy(eg,REASON_EFFECT)
end
