--十二獣ヴァイパー
function c31755044.initial_effect(c)
	--material
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(31755044,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
	e1:SetTarget(c31755044.mattg)
	e1:SetOperation(c31755044.matop)
	c:RegisterEffect(e1)
	--get effect
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(31755044,1))
	e2:SetCategory(CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BATTLED)
	e2:SetCondition(c31755044.rmcon)
	e2:SetTarget(c31755044.rmtg)
	e2:SetOperation(c31755044.rmop)
	c:RegisterEffect(e2)
end
function c31755044.matfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_BEASTWARRIOR) and c:IsType(TYPE_XYZ)
end
function c31755044.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c31755044.matfilter(chkc) end
	if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING)
		and Duel.IsExistingTarget(c31755044.matfilter,tp,LOCATION_MZONE,0,1,nil)
		and e:GetHandler():IsCanOverlay() end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c31755044.matfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c31755044.matop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		Duel.Overlay(tc,Group.FromCards(c))
	end
end
function c31755044.rmcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	e:SetLabelObject(bc)
	return c:GetOriginalRace()==RACE_BEASTWARRIOR
		and bc and bc:IsStatus(STATUS_OPPO_BATTLE) and bc:IsRelateToBattle()
end
function c31755044.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetLabelObject(),1,0,0)
end
function c31755044.rmop(e,tp,eg,ep,ev,re,r,rp)
	local bc=e:GetLabelObject()
	if bc:IsRelateToBattle() and bc:IsControler(1-tp) then
		Duel.Remove(bc,POS_FACEUP,REASON_EFFECT)
	end
end
