--ギャンブル
function c37313786.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_COIN+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c37313786.condition)
	e1:SetTarget(c37313786.target)
	e1:SetOperation(c37313786.activate)
	c:RegisterEffect(e1)
end
c37313786.toss_coin=true
function c37313786.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)<=2 and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>=6
end
function c37313786.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function c37313786.activate(e,tp,eg,ep,ev,re,r,rp)
	local coin=Duel.SelectOption(tp,60,61)
	local res=Duel.TossCoin(tp,1)
	if coin~=res then
		local gc=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
		Duel.Draw(tp,5-gc,REASON_EFFECT)
	else 
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetTargetRange(1,0)
		e1:SetCode(EFFECT_SKIP_TURN)
		if Duel.GetTurnPlayer()==tp then
			e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
		else
			e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,1)
		end
		Duel.RegisterEffect(e1,tp)
	end
end
