--Noble Knight Custennin
function c42472002.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,42472002)
	e1:SetCondition(c42472002.sprcon)
	c:RegisterEffect(e1)
	--effect gain
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCondition(c42472002.effcon)
	e2:SetOperation(c42472002.effop)
	c:RegisterEffect(e2)
end
function c42472002.sprfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x207a) and c:GetType()==TYPE_SPELL+TYPE_EQUIP
end
function c42472002.sprcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c42472002.sprfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function c42472002.effcon(e,tp,eg,ep,ev,re,r,rp)
	return bit.band(r,REASON_SYNCHRO+REASON_XYZ+REASON_LINK)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
		and e:GetHandler():GetReasonCard():IsSetCard(0x107a)
end
function c42472002.effop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=c:GetReasonCard()
	local e1=Effect.CreateEffect(rc)
	e1:SetDescription(aux.Stringid(42472002,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(c42472002.sumcon)
	e1:SetTarget(c42472002.sumtg)
	e1:SetOperation(c42472002.sumop)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD)
	rc:RegisterEffect(e1,true)
	if not rc:IsType(TYPE_EFFECT) then
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_ADD_TYPE)
		e2:SetValue(TYPE_EFFECT)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		rc:RegisterEffect(e2,true)
	end
end
function c42472002.sumcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFlagEffect(tp,42472002)==0
end
function c42472002.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanSummon(tp) end
end
function c42472002.sumop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
	e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x107a))
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e2:SetTargetRange(1,0)
	e2:SetTarget(c42472002.splimit)
	e2:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e2,tp)
	Duel.RegisterFlagEffect(tp,42472002,RESET_PHASE+PHASE_END,0,1)
end
function c42472002.splimit(e,c)
	return not c:IsSetCard(0x107a) and c:IsLocation(LOCATION_EXTRA)
end
