--スピードリフト
function c36730805.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c36730805.condition)
	e1:SetTarget(c36730805.target)
	e1:SetOperation(c36730805.activate)
	c:RegisterEffect(e1)
end
function c36730805.condition(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
	if g:GetCount()~=1 then return false end
	local c=g:GetFirst()
	return c:IsFaceup() and c:IsType(TYPE_TUNER)
end
function c36730805.spfilter(c,e,tp)
	return c:IsSetCard(0x2016) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c36730805.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c36730805.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c36730805.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c36730805.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_SPSUMMON_SUCCESS)
		e1:SetLabelObject(tc)
		e1:SetOperation(c36730805.sumop)
		Duel.RegisterEffect(e1,tp)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e2:SetCode(EVENT_CHAIN_END)
		e2:SetLabelObject(e1)
		e2:SetOperation(c36730805.cedop)
		Duel.RegisterEffect(e2,tp)
	end
	Duel.SpecialSummonComplete()
end
function c36730805.sumop(e,tp,eg,ep,ev,re,r,rp)
	if eg:IsContains(e:GetLabelObject()) then
		e:SetLabel(1)
		e:Reset()
	else e:SetLabel(0) end
end
function c36730805.cedop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS) and e:GetLabelObject():GetLabel()==1 then
		Duel.SetChainLimitTillChainEnd(aux.FALSE)
	end
	e:Reset()
end
