--黄昏の中忍－ニチリン
function c40945356.initial_effect(c)
	--negate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(40945356,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,0x1c0)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
	e1:SetCost(c40945356.cost)
	e1:SetTarget(c40945356.target1)
	e1:SetOperation(c40945356.operation1)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(40945356,1))
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,0x1c0)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
	e2:SetCondition(c40945356.condition2)
	e2:SetCost(c40945356.cost)
	e2:SetTarget(c40945356.target2)
	e2:SetOperation(c40945356.operation2)
	c:RegisterEffect(e2)
	--add setcode
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetCode(EFFECT_ADD_SETCODE)
	e3:SetValue(0x2b)
	c:RegisterEffect(e3)
end
function c40945356.cfilter(c)
	return c:IsSetCard(0x2b) and c:IsType(TYPE_MONSTER) and c:IsDiscardable()
end
function c40945356.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c40945356.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,c40945356.cfilter,1,1,REASON_COST+REASON_DISCARD)
end
function c40945356.indfilter(c)
	return c:IsFaceup() and (c:IsSetCard(0x61) or (c:IsSetCard(0x2b) and c:IsType(TYPE_MONSTER)))
end
function c40945356.target1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c40945356.indfilter,tp,LOCATION_ONFIELD,0,1,nil) end
end
function c40945356.operation1(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(c40945356.indtg)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetValue(1)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e2:SetTargetRange(LOCATION_ONFIELD,0)
	e2:SetTarget(c40945356.indtg)
	e2:SetReset(RESET_PHASE+PHASE_END)
	e2:SetValue(1)
	Duel.RegisterEffect(e2,tp)
end
function c40945356.indtg(e,c)
	return c:IsSetCard(0x61) or (c:IsSetCard(0x2b) and c:IsType(TYPE_MONSTER))
end
function c40945356.condition2(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c40945356.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x2b)
end
function c40945356.target2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c40945356.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function c40945356.operation2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectMatchingCard(tp,c40945356.filter,tp,LOCATION_MZONE,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
		e1:SetValue(1000)
		tc:RegisterEffect(e1)
	end
end
