--超戦士カオス・ソルジャー
function c54484652.initial_effect(c)
	c:SetSPSummonOnce(54484652)
	c:EnableReviveLimit()
	--damage
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_BATTLE_DESTROYING)
	e1:SetCondition(aux.bdogcon)
	e1:SetTarget(c54484652.damtg)
	e1:SetOperation(c54484652.damop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCondition(c54484652.spcon)
	e2:SetTarget(c54484652.sptg)
	e2:SetOperation(c54484652.spop)
	c:RegisterEffect(e2)
end
function c54484652.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local bc=e:GetHandler():GetBattleTarget()
	Duel.SetTargetCard(bc)
	local dam=bc:GetBaseAttack()
	if dam<0 then dam=0 end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(dam)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function c54484652.damop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
		local dam=tc:GetBaseAttack()
		if dam<0 then dam=0 end
		Duel.Damage(p,dam,REASON_EFFECT)
	end
end
function c54484652.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_BATTLE)
		or (rp==1-tp and c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp))
end
function c54484652.spfilter(c,e,tp)
	return c:IsSetCard(0xbd) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c54484652.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c54484652.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function c54484652.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c54484652.spfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
