--白銀の城の召使い アリアンナ
---@param c Card
function c1225009.initial_effect(c)
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(1225009,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,1225009)
	e1:SetTarget(c1225009.thtg)
	e1:SetOperation(c1225009.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--draw
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(1225009,1))
	e3:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_LEAVE_FIELD)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,1225009)
	e3:SetCondition(c1225009.drcon)
	e3:SetTarget(c1225009.drtg)
	e3:SetOperation(c1225009.drop)
	c:RegisterEffect(e3)
end
function c1225009.thfilter(c)
	return c:IsSetCard(0x17e) and not c:IsCode(1225009) and c:IsAbleToHand()
end
function c1225009.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c1225009.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c1225009.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c1225009.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function c1225009.cfilter(c)
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT)
end
function c1225009.drcon(e,tp,eg,ep,ev,re,r,rp)
	return re and rp==tp and re:IsActiveType(TYPE_TRAP) and re:GetHandler():GetOriginalType()==TYPE_TRAP
		and eg:IsExists(c1225009.cfilter,1,nil)
end
function c1225009.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c1225009.spfilter2(c,e,tp)
	return c:IsRace(RACE_FIEND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c1225009.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	if Duel.Draw(p,d,REASON_EFFECT)>0 then
		local off=1
		local ops={}
		local opval={}
		local spg=Duel.GetMatchingGroup(c1225009.spfilter2,tp,LOCATION_HAND,0,nil,e,tp)
		local stg=Duel.GetMatchingGroup(Card.IsSSetable,tp,LOCATION_HAND,0,nil)
		if #spg>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
			ops[off]=aux.Stringid(1225009,2)
			opval[off-1]=1
			off=off+1
		end
		if #stg>0 then
			ops[off]=aux.Stringid(1225009,3)
			opval[off-1]=2
			off=off+1
		end
		ops[off]=aux.Stringid(1225009,4)
		opval[off-1]=0
		local op=Duel.SelectOption(tp,table.unpack(ops))
		if opval[op]==1 then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local sg=spg:Select(tp,1,1,nil)
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		end
		if opval[op]==2 then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
			local sg=stg:Select(tp,1,1,nil)
			Duel.SSet(tp,sg,tp,false)
		end
	end
end
