--時械神サディオン
---@param c Card
function c65314286.initial_effect(c)
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetRange(LOCATION_DECK)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(65314286,0))
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_SUMMON_PROC)
	e2:SetCondition(c65314286.ntcon)
	c:RegisterEffect(e2)
	--indes
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e4)
	local e5=e3:Clone()
	e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	c:RegisterEffect(e5)
	--change lp
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(65314286,1))
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e6:SetCode(EVENT_PHASE+PHASE_BATTLE)
	e6:SetCountLimit(1)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCondition(c65314286.lpcon)
	e6:SetOperation(c65314286.lpop)
	c:RegisterEffect(e6)
	--to deck
	local e7=Effect.CreateEffect(c)
	e7:SetDescription(aux.Stringid(65314286,2))
	e7:SetCategory(CATEGORY_TODECK)
	e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e7:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e7:SetCountLimit(1)
	e7:SetRange(LOCATION_MZONE)
	e7:SetCondition(c65314286.rtdcon)
	e7:SetTarget(c65314286.rtdtg)
	e7:SetOperation(c65314286.rtdop)
	c:RegisterEffect(e7)
end
function c65314286.ntcon(e,c,minc)
	if c==nil then return true end
	return minc==0 and c:IsLevelAbove(5)
		and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
		and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function c65314286.lpcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetBattledGroupCount()>0 and Duel.GetLP(tp)<4000
end
function c65314286.lpop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SetLP(tp,4000)
end
function c65314286.rtdcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c65314286.rtdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function c65314286.rtdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end
