--呪眼の王 ザラキエル
function c17739335.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x129),2)
	c:EnableReviveLimit()
	--summon success
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(c17739335.regcon)
	e1:SetOperation(c17739335.regop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_MATERIAL_CHECK)
	e2:SetValue(c17739335.valcheck)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
	--multi attack
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_EXTRA_ATTACK)
	e3:SetValue(1)
	e3:SetCondition(c17739335.macon)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(17739335,0))
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,17739335)
	e4:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e4:SetCondition(c17739335.descon)
	e4:SetTarget(c17739335.destg)
	e4:SetOperation(c17739335.desop)
	c:RegisterEffect(e4)
	--disable
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(17739335,1))
	e5:SetCategory(CATEGORY_DISABLE)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e5:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCountLimit(1)
	e5:SetCondition(c17739335.discon)
	e5:SetTarget(c17739335.distg)
	e5:SetOperation(c17739335.disop)
	c:RegisterEffect(e5)
end
function c17739335.regcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) and e:GetLabel()==1
end
function c17739335.regop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(17739336,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(17739335,2))
end
function c17739335.macon(e)
	return e:GetHandler():GetFlagEffect(17739336)>0
end
function c17739335.valcheck(e,c)
	local g=c:GetMaterial()
	if g:IsExists(Card.IsAttackAbove,1,nil,2600) then
		e:GetLabelObject():SetLabel(1)
	else
		e:GetLabelObject():SetLabel(0)
	end
end
function c17739335.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetEquipGroup():IsExists(Card.IsCode,1,nil,44133040)
end
function c17739335.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	if Duel.GetCurrentPhase()==PHASE_STANDBY then
		e:GetHandler():RegisterFlagEffect(17739335,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,0,2,Duel.GetTurnCount())
	else
		e:GetHandler():RegisterFlagEffect(17739335,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,0,1,0)
	end
end
function c17739335.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function c17739335.discon(e,tp,eg,ep,ev,re,r,rp)
	local tid=e:GetHandler():GetFlagEffectLabel(17739335)
	return tid and tid~=Duel.GetTurnCount()
end
function c17739335.disfilter(c,g)
	return c:IsFaceup() and not c:IsDisabled() and c:IsType(TYPE_EFFECT) and g:IsContains(c)
end
function c17739335.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local cg=e:GetHandler():GetLinkedGroup()
	local g=Duel.GetMatchingGroup(c17739335.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,cg)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function c17739335.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local cg=c:GetLinkedGroup()
	local g=Duel.GetMatchingGroup(c17739335.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,cg)
	if g:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		local sg=g:Select(tp,1,1,nil)
		Duel.HintSelection(sg)
		local tc=sg:GetFirst()
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
	end
end
