--魔神アーク・マキナ
function c93715853.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_DAMAGE)
	e1:SetCondition(c93715853.spcon)
	e1:SetTarget(c93715853.sptg)
	e1:SetOperation(c93715853.spop)
	c:RegisterEffect(e1)
end
function c93715853.spcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp
end
function c93715853.filter(c,e,tp)
	return c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c93715853.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c93715853.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c93715853.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c93715853.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
	if g:GetCount()>0 and not g:GetFirst():IsHasEffect(EFFECT_NECRO_VALLEY) then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
