--森羅の蜜柑子 シトラ
function c47077318.initial_effect(c)
	--deck check
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(47077318,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCondition(c47077318.condition)
	e1:SetTarget(c47077318.target)
	e1:SetOperation(c47077318.operation)
	c:RegisterEffect(e1)
	--boost
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(47077318,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCondition(c47077318.tdcon)
	e2:SetOperation(c47077318.tdop)
	c:RegisterEffect(e2)
end
function c47077318.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_DESTROY) and c:GetReasonPlayer()~=tp
		and c:GetPreviousControler()==tp
end
function c47077318.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
end
function c47077318.operation(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
	Duel.ConfirmDecktop(tp,1)
	local g=Duel.GetDecktopGroup(tp,1)
	local tc=g:GetFirst()
	if tc:IsRace(RACE_PLANT) then
		Duel.DisableShuffleCheck()
		Duel.SendtoGrave(g,REASON_EFFECT+REASON_REVEAL)
	else
		Duel.MoveSequence(tc,1)
	end
end
function c47077318.tdcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_DECK) and (c:IsReason(REASON_REVEAL) or c:GetPreviousPosition()==POS_FACEUP_DEFENCE)
end
function c47077318.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_PLANT)
end
function c47077318.tdop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c47077318.filter,tp,LOCATION_MZONE,0,nil)
	local tc=g:GetFirst()
	while tc do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(300)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENCE)
		tc:RegisterEffect(e2)
		tc=g:GetNext()
	end
end
