--プレイ・ザ・ディアベル
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id+o)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.cfilter(c,re)
	if not c:IsType(TYPE_SPELL+TYPE_TRAP) or not c:IsReason(REASON_COST) then return false end
	if c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousTypeOnField()&(TYPE_SPELL+TYPE_TRAP)==0 then return false end
	local recode=re:GetCode()
	return re:IsActivated()
		or recode==EFFECT_TRAP_ACT_IN_HAND
		or recode==EFFECT_TRAP_ACT_IN_SET_TURN
		or recode==EFFECT_QP_ACT_IN_NTPHAND
		or recode==EFFECT_QP_ACT_IN_SET_TURN
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,re)
end
function s.tgfilter(c)
	return c:IsRace(RACE_ILLUSION+RACE_SPELLCASTER) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_EXTRA,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoGrave(g,REASON_EFFECT)
	end
end
function s.rmfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToRemoveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c = e:GetHandler()
	if chk==0 then return c:IsAbleToRemoveAsCost()
		and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_GRAVE,0,2,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_GRAVE,0,2,2,c)
	g:AddCard(c)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x19b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
		if g:GetCount()>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
