--宙の忍者－鳥帷
local s,id,o=GetID()
function s.initial_effect(c)
	--indes
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetOperation(s.regop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_FLIP)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_HAND)
	e3:SetCountLimit(1,id)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--fusion
	local e4=FusionSpell.CreateSummonEffect(c,{
		fusfilter=s.fusfilter
	})
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,id+o)
	e4:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_BATTLE_START+TIMING_BATTLE_END)
	e4:SetCondition(s.condition)
	c:RegisterEffect(e4)
end

function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(1)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e2)
end

function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToGraveAsCost() end
	Duel.SendtoGrave(c,REASON_COST)
end

function s.filter(c,e,tp)
	return c:IsSetCard(0x2b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_DEFENSE)
end

function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,e:GetHandler(),e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end

function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_DEFENSE)
		if g:GetFirst():IsFacedown() then
			Duel.ConfirmCards(1-tp,g)
		end
	end
end

function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return Duel.GetTurnPlayer()~=tp and ph>=PHASE_MAIN1 and ph<=PHASE_MAIN2
end

function s.fusfilter(c)
	return c:IsSetCard(0x2b)
end
