--地縛戒隷 ジオグレムリーナ
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--material
	aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsSetCard,0x21),aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),true)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--direct attack
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCondition(aux.bpcon)
	e2:SetTarget(s.dirtg)
	e2:SetOperation(s.dirop)
	c:RegisterEffect(e2)
	--damage
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id+o*2)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e3:SetTarget(s.damtg)
	e3:SetOperation(s.damop)
	c:RegisterEffect(e3)
end
function s.filter(c)
	return c:IsSetCard(0x21) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.dfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_SYNCHRO)
		and not c:IsHasEffect(EFFECT_DIRECT_ATTACK)
end
function s.dirtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.dfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.dfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.dfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.dirop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DIRECT_ATTACK)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.cfilter(c,e,tp)
	return c:IsFaceupEx() and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(1-tp)
		and c:IsReason(REASON_EFFECT) and c:GetReasonEffect():GetHandler():IsSetCard(0x21)
		and c:GetBaseAttack()>0 and c:IsCanBeEffectTarget(e) and not c:IsType(TYPE_TOKEN)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return eg:IsContains(chkc) and s.cfilter(chkc,e,tp) end
	local g=eg:Filter(s.cfilter,nil,e,tp)
	if chk==0 then return #g>0 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local tc=g:GetFirst()
	if #g>1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
		tc=g:Select(tp,1,1,nil):GetFirst()
	end
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,tc:GetBaseAttack())
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:GetBaseAttack()>0 then
		Duel.Damage(1-tp,tc:GetBaseAttack(),REASON_EFFECT)
	end
end
