--破壊剣の追憶
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,86240887)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--fusion summon
	local e2=FusionSpell.CreateSummonEffect(c,{
		fusfilter=s.fusfilter,
		pre_select_mat_location=LOCATION_GRAVE,
		mat_operation_code_map={
			{ [LOCATION_REMOVED]=FusionSpell.FUSION_OPERATION_GRAVE },
			{ [0xff]=FusionSpell.FUSION_OPERATION_BANISH }
		},
		extra_target=s.extra_target
	})
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCost(aux.bfgcost)
	c:RegisterEffect(e2)
end

function s.costfilter(c)
	return c:IsSetCard(0xd6) and c:IsDiscardable()
end

function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST+REASON_DISCARD)
end

function s.spfilter(c,e,tp)
	return c:IsSetCard(0xd7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end

function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end

function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end

function s.fusfilter(c)
	return c:IsCode(86240887)
end

function s.extra_target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		return true
	end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
end
