--ナチュル・バンブーシュート
---@param c Card
function c20174189.initial_effect(c)
	--mat check
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_MATERIAL_CHECK)
	e1:SetValue(c20174189.valcheck)
	c:RegisterEffect(e1)
	--summon success
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetCondition(c20174189.regcon)
	e2:SetOperation(c20174189.regop)
	c:RegisterEffect(e2)
	e2:SetLabelObject(e1)
end
function c20174189.valcheck(e,c)
	local g=c:GetMaterial()
	local flag=0
	if g:IsExists(Card.IsSetCard,1,nil,0x2a) then flag=1 end
	e:SetLabel(flag)
end
function c20174189.regcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
		and e:GetLabelObject():GetLabel()~=0
end
function c20174189.regop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(0,1)
	e1:SetValue(c20174189.aclimit)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD)
	e:GetHandler():RegisterEffect(e1)
end
function c20174189.aclimit(e,re,tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
