--SR吹持童子
---@param c Card
function c50482813.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(50482813,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,50482813)
	e1:SetTarget(c50482813.thtg)
	e1:SetOperation(c50482813.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--decrease level
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(50482813,1))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCountLimit(1,50482814)
	e3:SetCost(aux.bfgcost)
	e3:SetTarget(c50482813.target)
	e3:SetOperation(c50482813.operation)
	c:RegisterEffect(e3)
end
function c50482813.cfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WIND)
end
function c50482813.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=Duel.GetMatchingGroupCount(c50482813.cfilter,tp,LOCATION_MZONE,0,e:GetHandler())
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=ct
		and Duel.GetDecktopGroup(tp,ct):IsExists(Card.IsAbleToHand,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c50482813.thop(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetMatchingGroupCount(c50482813.cfilter,tp,LOCATION_MZONE,0,aux.ExceptThisCard(e))
	Duel.ConfirmDecktop(tp,ct)
	local g=Duel.GetDecktopGroup(tp,ct)
	if #g>0 then
		Duel.DisableShuffleCheck()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sc=g:Select(tp,1,1,nil):GetFirst()
		if sc:IsAbleToHand() then
			Duel.SendtoHand(sc,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,sc)
			Duel.ShuffleHand(tp)
		else
			Duel.SendtoGrave(sc,REASON_RULE)
		end
	end
	if #g>1 then
		Duel.SortDecktop(tp,tp,#g-1)
		for i=1,#g-1 do
			local dg=Duel.GetDecktopGroup(tp,1)
			Duel.MoveSequence(dg:GetFirst(),SEQ_DECKBOTTOM)
		end
	end
end
function c50482813.filter(c)
	return c:IsFaceup() and c:IsLevelAbove(3) and c:IsAttribute(ATTRIBUTE_WIND)
end
function c50482813.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c50482813.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c50482813.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,c50482813.filter,tp,LOCATION_MZONE,0,1,1,nil,tp)
end
function c50482813.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetValue(-2)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
