--カラクリ無双 八壱八
function c24150026.initial_effect(c)
	--must attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_MUST_ATTACK)
	c:RegisterEffect(e1)
	--to defense
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(24150026,0))
	e3:SetCategory(CATEGORY_POSITION)
	e3:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	e3:SetCondition(c24150026.poscon)
	e3:SetOperation(c24150026.posop)
	c:RegisterEffect(e3)
	--to defense
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EVENT_PHASE+PHASE_BATTLE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(c24150026.bpcon)
	e4:SetOperation(c24150026.bpop)
	c:RegisterEffect(e4)
end
function c24150026.poscon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsAttackPos()
end
function c24150026.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
	end
end
function c24150026.bpcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetAttackedCount()>0
end
function c24150026.bpop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsAttackPos() then
		Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
	end
end
