--E・HERO ジ・アース
function c74711057.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcCode2(c,37195861,75434695,true,true)
	--atkup
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(74711057,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(c74711057.atkcost)
	e1:SetOperation(c74711057.atkop)
	c:RegisterEffect(e1)
	--spsummon condition
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
	e2:SetValue(aux.fuslimit)
	c:RegisterEffect(e2)
end
function c74711057.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsSetCard,1,e:GetHandler(),0x3008) end
	local g=Duel.SelectReleaseGroup(tp,Card.IsSetCard,1,1,e:GetHandler(),0x3008)
	e:SetLabel(g:GetFirst():GetAttack())
	Duel.Release(g,REASON_COST)
end
function c74711057.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(e:GetLabel())
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
	c:RegisterEffect(e1)
end
