--Superheavy Samurai Jisha-Q
function c89091772.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(25259669,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(c89091772.sumtg)
	e1:SetOperation(c89091772.sumop)
	c:RegisterEffect(e1)
	--atk limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0,LOCATION_MZONE)
	e2:SetValue(c89091772.atlimit)
	c:RegisterEffect(e2)
end
function c89091772.filter(c,e,tp)
	return c:IsSetCard(0x9a) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c89091772.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c89091772.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c89091772.sumop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,c89091772.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
		if g:GetCount()>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
	if c:IsRelateToEffect(e) and c:IsPosition(POS_FACEUP_ATTACK) then
		Duel.BreakEffect()
		Duel.ChangePosition(c,POS_FACEUP_DEFENCE)
	end
end

function c89091772.atlimit(e,c)
	return c~=e:GetHandler()
end
