--Dark Magician the Dragon Knight
function c41721210.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcCodeFun(c,46986414,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),1,false,false)
	--change name
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_CHANGE_CODE)
	e1:SetRange(LOCATION_MZONE+LOCATION_GRAVE)
	e1:SetValue(46986414)
	c:RegisterEffect(e1)
	--cannot be target
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_ONFIELD,0)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_SPELL+TYPE_TRAP))
	e3:SetValue(c41721210.indval)
	c:RegisterEffect(e3)
	--indes
	local e4=e3:Clone()
	e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e4:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE)
	e4:SetValue(aux.tgoval)
	c:RegisterEffect(e4)
end
function c41721210.indval(e,re,rp)
	return rp~=e:GetHandlerPlayer()
end
