--イグナイト・バースト
function c65872270.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c65872270.target)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c65872270.descon)
	e2:SetTarget(c65872270.destg)
	e2:SetOperation(c65872270.desop)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetTarget(c65872270.thtg)
	e3:SetOperation(c65872270.thop)
	c:RegisterEffect(e3)
end
function c65872270.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	if c65872270.descon(e,tp,eg,ep,ev,re,r,rp) and c65872270.destg(e,tp,eg,ep,ev,re,r,rp,0) and Duel.SelectYesNo(tp,aux.Stringid(65872270,0)) then
		e:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND)
		e:SetOperation(c65872270.desop)
		c65872270.destg(e,tp,eg,ep,ev,re,r,rp,1)
	else
		e:SetCategory(0)
		e:SetOperation(nil)
	end
end
function c65872270.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
		and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function c65872270.desfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xc8)
end
function c65872270.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c65872270.desfilter,tp,LOCATION_ONFIELD,0,1,e:GetHandler())
		and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil)
		and e:GetHandler():GetFlagEffect(65872270)==0 end
	e:GetHandler():RegisterFlagEffect(65872270,RESET_PHASE+PHASE_END,0,1)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_ONFIELD)
end
function c65872270.desop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil)
	local ct=g:GetCount()
	if ct==0 then return end
	if ct>3 then ct=3 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local dg=Duel.SelectMatchingCard(tp,c65872270.desfilter,tp,LOCATION_ONFIELD,0,1,ct,e:GetHandler())
	local ct2=Duel.Destroy(dg,REASON_EFFECT)
	if ct2>0 then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
		local rg=g:Select(tp,ct2,ct2,nil)
		Duel.HintSelection(rg)
		Duel.SendtoHand(rg,nil,REASON_EFFECT)
	end
end
function c65872270.thfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xc8) and c:IsAbleToHand()
end
function c65872270.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c65872270.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function c65872270.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c65872270.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
