--DDD反骨王レオニダス
function c92536468.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--reverse damage
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCode(EVENT_DAMAGE)
	e2:SetCondition(c92536468.effcon)
	e2:SetTarget(c92536468.revtg)
	e2:SetOperation(c92536468.revop)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetRange(LOCATION_HAND)
	e3:SetCode(EVENT_DAMAGE)
	e3:SetCondition(c92536468.effcon)
	e3:SetTarget(c92536468.sptg)
	e3:SetOperation(c92536468.spop)
	c:RegisterEffect(e3)
	--avoid damage
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetCode(EFFECT_CHANGE_DAMAGE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTargetRange(1,0)
	e4:SetValue(c92536468.damval)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EFFECT_NO_EFFECT_DAMAGE)
	c:RegisterEffect(e5)
end
function c92536468.effcon(e,tp,eg,ep,ev,re,r,rp)
	return ep==tp and bit.band(r,REASON_EFFECT)~=0
end
function c92536468.revtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function c92536468.revop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)~=0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_REVERSE_DAMAGE)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetTargetRange(1,1)
		e1:SetValue(c92536468.revval)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function c92536468.revval(e,re,r,rp,rc)
	return bit.band(r,REASON_EFFECT)~=0
end
function c92536468.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ev)
end
function c92536468.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
		Duel.Recover(tp,ev,REASON_EFFECT)
	end
end
function c92536468.damval(e,re,val,r,rp,rc)
	if bit.band(r,REASON_EFFECT)~=0 then return 0 end
	return val
end
