--ジャイアントマミー
function c78266168.initial_effect(c)
	--turn set
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(78266168,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(c78266168.target)
	e1:SetOperation(c78266168.operation)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(78266168,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_DAMAGE_STEP_END)
	e2:SetCondition(c78266168.descon)
	e2:SetTarget(c78266168.destg)
	e2:SetOperation(c78266168.desop)
	c:RegisterEffect(e2)
end
function c78266168.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(78266168)==0 end
	c:RegisterFlagEffect(78266168,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,1)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function c78266168.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
	end
end
function c78266168.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttackTarget()==e:GetHandler() and e:GetHandler():GetBattlePosition()==POS_FACEDOWN_DEFENSE
		and Duel.GetAttacker():GetAttack()<e:GetHandler():GetDefense()
end
function c78266168.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttacker(),1,0,0)
end
function c78266168.desop(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	if not a:IsRelateToBattle() then return end
	Duel.Destroy(a,REASON_EFFECT)
end
