--救護部隊
function c33622465.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c33622465.target)
	e1:SetOperation(c33622465.activate)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(33622465,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_DESTROYED)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,33622465)
	e2:SetCondition(c33622465.spcon)
	e2:SetTarget(c33622465.sptg)
	e2:SetOperation(c33622465.spop)
	c:RegisterEffect(e2)
end
function c33622465.filter(c)
	return c:IsType(TYPE_NORMAL) and c:IsAbleToHand()
end
function c33622465.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c33622465.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c33622465.filter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,c33622465.filter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c33622465.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end
function c33622465.cfilter(c)
	return bit.band(c:GetPreviousTypeOnField(),TYPE_NORMAL)~=0
end
function c33622465.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c33622465.cfilter,1,nil)
end
function c33622465.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,33622465,0,0x11,1200,400,3,RACE_WARRIOR,ATTRIBUTE_EARTH) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c33622465.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,33622465,0,0x11,1200,400,3,RACE_WARRIOR,ATTRIBUTE_EARTH) then
		c:AddMonsterAttribute(TYPE_NORMAL)
		Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP_DEFENSE)
		--redirect
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetReset(RESET_EVENT+RESETS_REDIRECT)
		e2:SetValue(LOCATION_REMOVED)
		c:RegisterEffect(e2,true)
		Duel.SpecialSummonComplete()
	end
end
