--FNo.0 未来皇ホープ
function c65305468.initial_effect(c)
	--xyz summon
	c:EnableReviveLimit()
	aux.AddXyzProcedureLevelFree(c,c65305468.mfilter,c65305468.xyzcheck,2,2)
	--indes
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--avoid damage
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_NO_BATTLE_DAMAGE)
	c:RegisterEffect(e4)
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e5:SetValue(1)
	c:RegisterEffect(e5)
	--control
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(65305468,0))
	e6:SetCategory(CATEGORY_CONTROL)
	e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e6:SetCode(EVENT_DAMAGE_STEP_END)
	e6:SetTarget(c65305468.cttg)
	e6:SetOperation(c65305468.ctop)
	c:RegisterEffect(e6)
	--destroy replace
	local e7=Effect.CreateEffect(c)
	e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e7:SetCode(EFFECT_DESTROY_REPLACE)
	e7:SetRange(LOCATION_MZONE)
	e7:SetTarget(c65305468.reptg)
	c:RegisterEffect(e7)
end
c65305468.xyz_number=0
function c65305468.mfilter(c,xyzc)
	return c:IsXyzType(TYPE_XYZ) and not c:IsSetCard(0x48)
end
function c65305468.xyzcheck(g)
	return g:GetClassCount(Card.GetRank)==1
end
function c65305468.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=e:GetHandler():GetBattleTarget()
	if chk==0 then return tc and tc:IsRelateToBattle() and tc:IsControlerCanBeChanged() end
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,tc,1,0,0)
end
function c65305468.ctop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetHandler():GetBattleTarget()
	if tc:IsRelateToBattle() then
		Duel.GetControl(tc,tp,PHASE_BATTLE,1)
	end
end
function c65305468.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
	if Duel.SelectEffectYesNo(tp,c,96) then
		c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)
		return true
	else return false end
end
