local cm,m=GetID()
local list={120130032}
cm.name="波导铳 小弹炮金枪鱼"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Atk Up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk Up
function cm.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_FISH) and c:IsLevelAbove(1)
end
function cm.exfilter(c,e,tp)
	return c:IsCode(list[1]) and RD.IsAbleToHandOrSpecialSummon(c,e,tp,POS_FACEUP)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,0,nil)
		local atk=g:GetSum(Card.GetLevel)*100
		RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		RD.CanSelectAndToHandOrSpecialSummon(aux.Stringid(m,1),aux.Stringid(m,2),aux.NecroValleyFilter(cm.exfilter),tp,LOCATION_GRAVE,0,nil,e,POS_FACEUP,true)
	end
end