local cm,m=GetID()
cm.name="接合科技接合"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_POSITION+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.costfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.filter(c,e,tp)
	return RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) and (not c:IsPosition(POS_FACEUP_ATTACK) or c:IsCanTurnSet())
end
function cm.spfilter(c)
	return c:IsLevelBelow(9) and c:IsAttribute(ATTRIBUTE_EARTH+ATTRIBUTE_DARK) and c:IsRace(RACE_MACHINE)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,2,2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
	local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	local filter=RD.Filter(cm.filter,e,tp)
	RD.SelectAndDoAction(HINTMSG_POSCHANGE,filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		local tc=g:GetFirst()
		local pos=POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE
		if tc:IsPosition(POS_FACEUP_ATTACK) then
			pos=POS_FACEDOWN_DEFENSE
		elseif tc:IsFacedown() or not tc:IsCanTurnSet() then
			pos=POS_FACEUP_ATTACK
		end
		pos=Duel.SelectPosition(tp,tc,pos)
		if RD.ChangePosition(tc,e,tp,REASON_EFFECT,pos)~=0 then
			RD.CanFusionSummon(aux.Stringid(m,1),nil,cm.spfilter,nil,0,0,nil,RD.FusionToGrave,e,tp,true)
		end
	end)
end