local cm,m=GetID()
cm.name="接合科技铁皮腕龙"
function cm.initial_effect(c)
	--Position
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_POSITION+CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Position
function cm.filter(c,e,tp)
	return c:IsAttackPos() and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
	local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local filter=RD.Filter(cm.filter,e,tp)
	RD.SelectAndDoAction(HINTMSG_POSCHANGE,filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		if RD.ChangePosition(g,e,tp,REASON_EFFECT,POS_FACEUP_DEFENCE)~=0 then
			RD.AttachAtkDef(e,g:GetFirst(),0,-2000,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		end
	end)
end