local cm,m=GetID()
cm.name="传说的剑士"
function cm.initial_effect(c)
	--Atk Up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk Up
function cm.costfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.thfilter(c)
	return RD.IsLegendCard(c) and c:IsRace(RACE_WARRIOR) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,1,1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.AttachAtkDef(e,c,300,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
			Duel.BreakEffect()
			if RD.SendToHandAndExists(g,e,tp,REASON_EFFECT) and Duel.GetFlagEffect(tp,m)==0 then
				RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,2),RACE_ALL-RACE_CELESTIALWARRIOR-RACE_WARRIOR,tp,1,0,RESET_PHASE+PHASE_END)
				Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
			end
		end)
	end
end