local cm,m=GetID()
cm.name="邪犬武斗神 高天湿婆柴犬"
function cm.initial_effect(c)
	--Summon Procedure
	RD.AddPrimeSummonProcedure(c,aux.Stringid(m,0),1800)
	--Special Summon Counter
	Duel.AddCustomActivityCounter(m,ACTIVITY_SPSUMMON,aux.FALSE)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,1))
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.spfilter(c,e,tp)
	return c:IsLevelBelow(4) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_FZONE,0)>0
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.SendDeckTopToGraveAndExists(tp,1) and Duel.GetCustomActivityCount(m,tp,ACTIVITY_SPSUMMON)==0 then
		RD.CanSelectAndSpecialSummon(aux.Stringid(m,2),aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)
	end
end