local cm,m=GetID()
cm.name="鼓点雷甲增益"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_RECOVER)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.confilter(c)
	return c:IsFaceup() and c:IsRace(RACE_THUNDER)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,nil)
		and tc:GetAttack()>Duel.GetLP(tp) and tc:IsControler(1-tp) and tc:IsLevelBelow(8)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		Duel.Recover(tp,g:GetFirst():GetAttack(),REASON_EFFECT)
	end)
end