local cm,m=GetID()
local list={120230001}
cm.name="射出的弹射龟"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Special Summon Procedure
	RD.AddHandSpecialSummonProcedure(c,aux.Stringid(m,0),cm.spcon)
	--Destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,1))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Special Summon Procedure
function cm.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and not Duel.IsExistingMatchingCard(Card.IsAttackPos,tp,LOCATION_MZONE,0,1,nil)
end
--Destroy
function cm.costfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:IsAbleToGraveAsCost()
end
function cm.desfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.exfilter(c)
	return c:IsCode(list[1])
end
cm.cost=RD.CostSendMZoneToGrave(cm.costfilter,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_DESTROY,cm.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
		if Duel.Destroy(g,REASON_EFFECT)~=0 and Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,1,nil) then
			RD.CanSelectAndDoAction(aux.Stringid(m,2),HINTMSG_DESTROY,nil,tp,0,LOCATION_ONFIELD,1,1,nil,function(sg)
				Duel.BreakEffect()
				Duel.Destroy(sg,REASON_EFFECT)
			end)
		end
	end)
end