local cm,m=GetID()
cm.name="焰魔的归还"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_MAXIMUM) and c:IsRace(RACE_FIEND) and c:IsAbleToHand()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
	local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_RTOHAND,cm.filter,tp,LOCATION_MZONE,0,1,2,nil,function(g)
		RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
	end)
	if Duel.GetFlagEffect(tp,m)~=0 then return end
	RD.CreateHintEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
	RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
	Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
	return not c:IsType(TYPE_MAXIMUM)
end