local cm,m=GetID()
cm.name="燃烧野兽品质"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.costfilter(c)
	return c:IsRace(RACE_BEAST) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.filter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	local atk=g:GetCount()*100
	g:ForEach(function(tc)
		RD.AttachAtkDef(e,tc,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	end)
end