local m=120205033
local list={120145025,120196026}
local cm=_G["c"..m]
cm.name="胧击龙 星齿车戒幻龙F"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Fusion Material
	RD.AddFusionProcedure(c,list[1],list[2])
	--Multi-Choose Effect
	local e1,e2=RD.CreateMultiChooseEffect(c,nil,cm.cost,aux.Stringid(m,1),cm.target1,cm.operation1,aux.Stringid(m,2),cm.target2,cm.operation2)
	e1:SetCategory(CATEGORY_ATKCHANGE)
end
--Multi-Choose Effect
cm.cost=RD.CostSendDeckTopToGrave(1)
--Atk Down
function cm.target1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(aux.Stringid(m,3),Card.IsFaceup,tp,0,LOCATION_MZONE,1,3,nil,function(g)
		g:ForEach(function(tc)
			RD.AttachAtkDef(e,tc,-1500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			local c=e:GetHandler()
			if c:IsFaceup() and c:IsRelateToEffect(e) then
				RD.AttachExtraAttackMonster(e,c,1,aux.Stringid(m,4),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			end
		end)
	end)
end
--Direct Attack
function cm.target2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsAbleToEnterBP() and RD.IsCanAttachDirectAttack(e:GetHandler()) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.AttachDirectAttack(e,c,aux.Stringid(m,5),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	end
end