local m=120257007
local list={120257048}
local cm=_G["c"..m]
cm.name="高天之神童 迪安·凯特"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Summon Procedure
	RD.AddPrimeSummonProcedure(c,aux.Stringid(m,0),1000)
	--Recover
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,1))
	e1:SetCategory(CATEGORY_RECOVER+CATEGORY_ATKCHANGE+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Recover
function cm.costfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function cm.thfilter(c)
	return c:IsCode(list[1]) and c:IsAbleToHand()
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	RD.TargetRecover(tp,1000)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.Recover()~=0 then
		local c=e:GetHandler()
		if c:IsFaceup() and c:IsRelateToEffect(e) then
			RD.AttachAtkDef(e,c,1000,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			RD.CanSelectAndDoAction(aux.Stringid(m,2),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
				Duel.BreakEffect()
				RD.SendToHandAndExists(g,1-tp)
			end)
		end
	end
end