local m=120257051
local cm=_G["c"..m]
cm.name="显现的秘仪"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.costfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function cm.spfilter(c,e,tp)
	return c:IsLevelAbove(5) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_SPELLCASTER)
		and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
cm.cost=RD.CostSendHandOrFieldToGrave(cm.costfilter,1,2,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	RD.TargetDraw(tp,1)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	if RD.Draw()~=0 then
		RD.CanSelectAndSpecialSummon(aux.Stringid(m,1),aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP,true)
	end
	if Duel.GetFlagEffect(tp,m)~=0 then return end
	RD.CreateCannotActivateEffect(e,aux.Stringid(m,2),cm.aclimit,tp,1,0,RESET_PHASE+PHASE_END)
	Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.aclimit(e,re,tp)
	local tc=re:GetHandler()
	return re:IsActiveType(TYPE_MONSTER) and not (tc:IsAttribute(ATTRIBUTE_LIGHT) and tc:IsRace(RACE_SPELLCASTER))
end