local m=120264046
local list={120155005,120247031}
local cm=_G["c"..m]
cm.name="斧乐姬 调音长笛战斧手"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Fusion Material
	RD.AddFusionProcedure(c,list[1],list[2])
	--Contact Fusion
	RD.EnableContactFusion(c,aux.Stringid(m,0))
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,1))
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.spfilter(c,e,tp)
	return c:IsLevelAbove(7) and c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_WARRIOR)
		and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,4) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,4)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.SendDeckTopToGraveAndExists(tp,4) then
		RD.CanSelectAndSpecialSummon(aux.Stringid(m,2),aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP,true)
	end
end