local m=120246073
local cm=_G["c"..m]
cm.name="啦啦啦摇篮曲连线缚"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_POSITION+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
end
--Activate
function cm.confilter(c,tp)
	return c:GetSummonPlayer()==tp
end
function cm.costfilter(c)
	return c:IsRace(RACE_PSYCHO) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.filter(c)
	return c:IsFaceup() and c:IsLevelBelow(8) and RD.IsCanChangePosition(c) and c:IsCanTurnSet()
end
function cm.spfilter(c,e,tp)
	return c:IsLevel(2) and c:IsRace(RACE_PSYCHO) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(cm.confilter,1,nil,1-tp)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,2,2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_SET,cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		if RD.ChangePosition(g,POS_FACEDOWN_DEFENSE)~=0 then
			RD.CanSelectAndSpecialSummon(aux.Stringid(m,1),aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP,true)
		end
	end)
end