local m=120253047
local list={120125001,120253028,120253057}
local cm=_G["c"..m]
cm.name="流星黑龙兽"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Fusion Material
	RD.AddFusionProcedure(c,list[1],list[2])
	RD.SetFusionLegendMaterial(c,{list[1]},{aux.Stringid(m,3)})
	--Indes
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Indes
cm.indval=RD.ValueEffectIndesType(0,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
function cm.confilter(c)
	return c:IsCode(list[3])
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,1,nil)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return RD.IsCanAttachEffectIndes(e:GetHandler(),tp,cm.indval) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.AttachEffectIndes(e,c,cm.indval,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
		if Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,2,nil) then
			Duel.Damage(1-tp,500,REASON_EFFECT)
		end
	end
end